Install FinalBurn Neo on CachyOS
Emulator for Arcade Games & Select Consoles. Based on FinalBurn and MAME.
From the official CachyOS repo. Install with pacman, no AUR helper needed.
Reviewed Nov 2, 2026 · independent guide
How do I install FinalBurn Neo on CachyOS?
Run this in a terminal:
sudo pacman -S fbneo-gitfbneo-git is in the cachyos repo, the CachyOS project's own package repository, so pacman installs it directly with no AUR helper and no build script. The package is signed with the CachyOS repository key, and pacman checks the signature before it installs.
What should I do after installing FinalBurn Neo?
- Run fbneo in a terminal.
- Run pacman -Qi fbneo-git to see the installed version and the optional dependencies.
How do I update or remove FinalBurn Neo?
Update:
sudo pacman -SyuRemove:
sudo pacman -Rns fbneo-gitWhat is FinalBurn Neo?
FinalBurn Neo, We are Team FBNeo.
Package description: Emulator for Arcade Games & Select Consoles. Based on FinalBurn and MAME.
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From GitHub
finalburnneo/FBNeo · ★ 1,559 stars · last commit Nov 1, 2026 · latest release Nov 1, 2026
Real issues opened by users on the project's GitHub, shown as written with a link to each one. 10 most reacted issues opened in the last two years plus the 5 newest issues, bots, pull requests, non English and political posts skipped, capped at 15 per repo. Fetched Nov 1, 2026.
- Romset Pt-brClosed
Hello again, @dinkc64 . Could you include this list of games in Portuguese in your fbneo emulator please? Street Fighter II' - Champion Edition (NeoGeo BR Team) Power Instinct (NeoGeo BR Team) Art of Fighting (NeoGeo BR Team) The King of Fighters 2002 (NeoGeo BR Team) The King of…
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Hello FBNeo Team, I would like to add the rom hack sf2prime clone of rom hsf2d I ask you to add it exactly as hsf2d even though it has a smaller program. hs2ad.03 = sf2pr.03, hs2ad.04 = sf2pr.04, hs2.05 = sf2pr.05, hs2.06 = sf2pr.06, hs2.07 = sf2pr.07, hs2.08 = sf2pr.08, hs2.09 =…
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Hello FBNeo team, Please update sf2mix crc to version 1.5 and new Cps1 Dips Switch options Disable Classic Mode: Turn ON, SW(B5) (disable Complete Mode via code) Change between Rounds: Turn ON, SW(B6) (Enable character switching during rounds) SF2HF ROM SPEED: Turn ON, SW(B7)…
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When you lose grip (understeer) the game should render a tire smoke effect. Tried the same ROM file on MAME and it renders correctly. The same effect works fine in the sequel "Super Hang on" when played through FBNeo.
- orleg2_104cn crashedClosed
Savestates near Crash and zzBurnDebug.zip
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When runahead is enabled on Flicky on the Libretro Core, it behaves very oddly. In Single-Instance mode you cannot land on the lower set of platforms, you immediately drop through them whenever you land. The higher platform above the starting door does doesn't have the same…
- (d_cps2) SF2Prime 0.79Closed
Hi FBNeo team Please updade sf2prime CRCs to 0.79 File: sf2pr.19m CRC-32: 7C3BDA15 File: dl-1425.bin CRC-32: D6CF5EF5 File: phoenix.key CRC-32: 2CF772B0 File: sf2pr.01 CRC-32: 6CE233A7 File: sf2pr.02 CRC-32: 2D8794AA File: sf2pr.03 CRC-32: 37CF6A95 File: sf2pr.04 CRC-32: BED963D7…
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Should be using !system32displayenable[which]. Not sure about BurnTransferClear there, I guess it should be 0?
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The game has some problem with the intro, where the gears in the background shake, I don't know if it affects anything else, at the moment it's what draws attention, that flickering that doesn't happen in MAME. Everything tested with the standalone version (Built on Nov 11 2024)…
- cheat .xml for .datClosed
Hi @dinkc64 How are you? I need your help in the game World Heroes 1. Could you transfer these cheat codes in .xml format to .dat format? I don't know how to do this:
- buggy boy dont have acceleration, crossed swords 2 have graphic glitches , tx1 have graphic issues.Open
-buggy boy dont have acceleration and brake buttons to setup, -crossed swords 2 (crswd2rcm,crswd2blp) have graphic glitches, in 1st stage when the enemies moves it leaves like frames of him self in random places. -tx1 dont have acceleration and brake button to setup and graphic…
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I measured the vertical refresh rate on three original Seta PCBs. FBNeo currently uses 60 Hz for Krazy Bowl and Kamen Rider, and 56.66 Hz for Mobile Suit Gundam. My measurements Krazy Bowl 58.74 Hz Kamen rider 57.45 Hz Gundam (BP933KA / P0-081A) 57.44Hz Let me know if you need…
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don't request support for currently unsupported hardware (arcade boards, consoles and computers) try to provide as much information as possible (screenshot, savestate, platform, settings, ...) make sure it happens with our latest official build from any issue on derivated…
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Hey, quick question for the team/devs. Would it be possible to get BenDk97's new "Knights of the Round" Neo Geo port added to the FBNeo driver list? It’s a native 68000 port built for standard Neo Geo hardware, and he just dropped a MAME-compatible ROM set for it. Here is the…
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EDIT: INCLUDED VIDEO (Sorry if my english is difficult to understand.) Can definetly feel it while playing, and when activating the FPS counter, it becomes clear: Retroarch keeps a solid 60fps 100% of the time, very rarely dropping to the occasional 59.99. FBNeo standalone on the…
FinalBurn Neo on CachyOS: questions
Is FinalBurn Neo in the official CachyOS repo?
Yes. The fbneo-git package is in the cachyos repo, version latest.2.ga6739bfef-1, built 2026-01-27. Install it with sudo pacman -S fbneo-git.
Do I need an AUR helper for FinalBurn Neo?
No. It comes from the cachyos repo, so plain pacman installs and updates it, and sudo pacman -Syu keeps it current.
What is the FinalBurn Neo command?
fbneo. The package is called fbneo-git.